Aerobiz Supersonic
v1.0
Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase in Japan, is a business simulation game released by Koei in August 1994, available on the Super Nintendo and the Mega Drive/Genesis. It is a semi-sequel to Koei`s previous airline simulation game, Aerobiz.
In the game, which is essentially the same as its predecessor, the player is the CEO of a start-up international airline. The player competes with three other such companies (either AI-controlled or other players) for dominance in the worldwide travel industry. Such dominance is obtained by purchasing slots in various airports around the world, and flying routes to and from those slots. Once a route is created, the player has control of what type of planes fly the route, the price of airfare, and numerous other variables. The game includes numerous historical events (see below) that can help or hinder airline performance.
Though not a great commercial success in its initial release[citation needed], the game gained a cult following, in part due to its appearance on the Sega Channel. In recent times, it has become a staple amongst users of video game emulators










IndustryPlayer is a multi-player business simulation game. You take the role of an entrepreneur and build industrial companies in up to 16 real-life industry sectors. Enter a world of never ending competition and challenge your management skills!










music type ear training. Use this game for training you music notes ability. Program show you note. You try to recognize it. Use this game for training you music notes ability. Program show you note. You try to recognize it.










Evochron is an ultimate 3D space combat and trading simulation with a first person perspective and real-time gameplay events. Master freeform gameplay in your quest to achieve wealth and power.










Color LIFE Sound figures the reproduction behavior of microorganism. The reproduction rules can be free selected likewise the incremental width and output time of the generations. Color-palettes can be produced by your own.










Simulate your own seasons, using your own teams, independent of reality. Automatic HTML output. Free unlimited GM Editor you may supply to GM`s to create lines then send them as an attachment for FHL to import.

